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Space walk kerbal space program controls
Space walk kerbal space program controls







space walk kerbal space program controls

Soon after, another landing craft was dispatched to the Mun, with nothing else to do but land. I did at least get to try a high-speed re-entry with a materials bay attached to the bottom of the capsule, which required keeping the spacecraft right in the middle of the retrograde marker to prevent it undergoing intolerable stress and exploding. My first intended Mun landing had to be aborted as I was also trying to complete a contract involving a rendezvous in Munar orbit, and as it turned out, I did not have enough fuel for both. When performing rendezvouses, I try to park the spacecraft no more than a few dozen metres from each other to minimise frustration.Įventually, there came the really exciting stuff: contracts to fly by, then land on, the Mun. But worst of all was getting the Kerbal to spacewalk from one spacecraft to another the controls were a nightmare.

space walk kerbal space program controls

Getting out there was a challenge, as was the delicate orbital dance of rendezvous necessary to complete the mission. Then there was the first contract to rescue a Kerbal stranded in space: I accepted before realising that the Kerbal in question was orbiting further out than the Mun, the nearer of Kerbin’s two satellites.

Space walk kerbal space program controls manual#

I managed to overcome this with some manual effort to keep the spacecraft nose-up during descent, and the tourists lived to presumably share their photos on Kerbal Facebook. Unfortunately, this caused problems on re-entry: the spacecraft became inclined to point nose down and came in too fast for the parachutes to open safely, with the result that the hapless tourists ended their experience by slamming into the ocean at a few hundred miles per hour. For example, sending one Kerbal tourist on a suborbital space flight in a remote-controlled capsule was simple, but what about four? The only available capsule only carried one, so (not realising I was permitted to send each tourist on a separate flight) I stuck a couple of two-person cabins beneath the capsule. Naturally, the more you achieve, the more difficult the contracts become. After a contract which involved flying a plane halfway across the planet, landing it on a plain, and driving it around to reach ground waypoints, I haven’t completed any aeroplane contracts, being in a position where I can pick and choose. Such are the pitfalls of a game with so much detail.

space walk kerbal space program controls

Then I right-clicked on the wings and realised that I wasn’t extending the flaps that did the trick.

space walk kerbal space program controls

Unfortunately, no matter what I tried, my planes refused to rise from the runway. In the early stages, I felt it necessary to complete just about every contract available – and some of those included flying aeroplanes to collect data at specific waypoints. A few weeks later, however, after getting to grips with the mechanics and watching some more tutorial videos on YouTube, reaching orbit is now second nature, and I’ve been able to raise my ambitions.Įven with my struggles in Sandbox Mode, I still decided to try Career Mode – where you are given a limited amount of money to work with, and have to complete specific contracts and earn “science” to unlock more parts – to give myself some clearer direction. When I last blogged about Kerbal Space Program, I was having difficulty just getting my spacecraft into orbit, let alone landing on other worlds.









Space walk kerbal space program controls